It is also possible to record an entire play session and watch it later, which can be interesting to show off some one-time skilful moves to friends (or rather lucky ones in a lot of cases). Score Attack is a more Arcade-like affair, ditching the small animation at the beginning showing the squadron setting out for space, and removing the possibility to use the Konami code, making every player evenly equipped in their attempt to reach the top of the online leader-boards, where competition is quite fierce. The regular game saves all the check points reached so far in the game and lets players start over from there, not unlike Gradius Advance on Game Boy Advance. Those rankings, unfortunately, are region-locked, meaning you won't be able to compete with people from other regions for the best score in the world. The scoring nature of the game, in addition to the plentiful supply of secrets to be found throughout, requiring multiple play-throughs, shall multiply the time that players will want to stick with it. Thankfully, online leader-boards are there to incite the player to aim for the absolutely best score they can manage. Moreover, these are for the most part heavily inspired by stages from previous games, especially the MSX and Game Boy episodes, some of which were released in the West under the "Nemesis" title. Why the development team didn't include more levels is incomprehensible, considering the game doesn't even come close to the file size limitation imposed by Nintendo on WiiWare. The game contains five stages in total, which feels noticeably short. This time, the style that could be observed in a couple episodes was chosen, which is that to get a full powered version of the powers one chooses to equip, they have to be selected at least twice, which differs from the original Gradius reviewed here recently.Īfter selecting what set of powers will be accessible during gameplay, the action starts with the Vic Viper setting off for outer space and the enemy base. Inheriting from the improvements brought by a whole series of games, Gradius ReBirth allows for three different sets of powers to be chosen, each compiling the most popular abilities the franchise has ever known (a couple more sets can also be unlocked). The usual option bar is still there, borrowing the visual appearance used by some of its cousins, namely Gradius Gaiden and Life Force for NES, as well as Gradius 2 on MSX2. Cubed3's review of Gradius for NES should fill you in a bit more on further details of how the basic gameplay works in the Gradius franchise. Staying true to its roots, Gradius ReBirth has the player taking control of the Vic Viper spacecraft, initially armed with a sole cannon shooting forward an infinite flow of tiny bullets.Ĭollecting orange power capsules will help Special Colonel James Burton, pilot of the Vic Viper on-screen, to increase the power of its arsenal. Here, a text-based introduction is dedicated to setting the story, which is a nice thing, especially since the whole Gradius series has a quite complex story by genre standards when all episodes are taken together. It's one of the most cliché pretexts for the action happening inside the game but in others of the same genre the storyline is often relegated to a mere mention on the game box art or the instruction booklet. It's now up to a single squadron of small spaceships, of which yours is going solo, to go out there and defeat the enemy leader to put an end to hostilities before it's too late. It is feared that the Bacterians, the main villains in the Gradius series, may have infected their mother computer. Planet Antichthon, Protectorate of the Gradian Empire, has suddenly fallen silent. A lengthy intro, done in the style of the older MSX entries that were already notable for this aspect of things, sets the stage for the rest of the game. One of the most distinctive aspects of this specific Gradius episode is its emphasis on a storyline.
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