![]() Haze relied heavilly on spooky atmosphere and used all possible tricks and hacks of Zdoom's software renderer (not Gzdoom's OPENGL pretty stuff) to achieve that, and was going to sport a surirval horror-esque gameplay with enemies being much stronger and dangerous than the player could handle, forcing him/her to retreat, avoid enemies and ultimately fear them. It is now considered discontinued, or "on an unplanned hold" if you prefer p Haze (Lost in Cold Haze to be exact) is a horror mod that was being developped for Zdoom since mid 2010 up until January 2012. I can imagine not much is needed to go full standalone here. This is practically a standalone game because nothing of Freedoom really seems used, they just didn't know how to make it a full IWAD. You will only know its using FreeDoom due to the start up and you only know its Doom because the classic cheat codes work. Visually it looks like a 2000/2001 title by some stretch of the imagination. The models aren't interpolated, so they move jerky It seems its not developed anymore, but its overall pretty polished, custom installer and icon. Singleplayer campaign (two episodes) and multiplayer HaloDoom: Code Of Silence is pretty impressive though: It does use FreeDoom IWAD, but its basically used in the same manner Return of the Triad and Mayhem Mansion use dummy IWAD's - It does not seem to use anything from the IWAD whatsoever. Late response, but i just tried out the 1.0 beta from 2014. On its site, it's presented as a "Halo mod in Doom 2" HaloDoom: Code Of Silence - Zandronum Engine, by Forest Bear Studios.Combat Train - PC - GZDoom Engine - Looks a bit like Exhumed meets Sonic, and a lot like Xenomia.Omega Point - GZDoom - or GLBoom, can't remember.Tomb Fetus - Zandronum Engine, solid colors but light textures, arena FPS, a bit like Xenomia and Doom Golden Souls.Mary's Magical Adventure (MMADoom, uses GZDoom-GPL 2.4, GZDoom 3.1 or GZDoom 3.7 custom builds.).Blaze (Doom Engine, by Twinbeast, of Cybershade fame).First as Zandronum mod, now it has its own engine - Q-Zandronum, which is GZDoom 1.9.1 based and utilizes a special patch taking full advantage of the engine. But the maps are made with other textures. Quake Champions: Doom Edition (QC:DE) - PC - Zandronum Engine/Q-Zandronum Engine - Standalone now, using FreeDoom.Call Of Abdulov - PC - GZDoom GPL Engine. ![]() Solace Dreams + Solace - Dreams has a custom GZDoom 2.3.2 build.Rise of the Abyssal (I believe is standalone).Possest (Which is very impressive, may i add).Breadmonster: Invasion, The Cenote, Legion of Demigods: Deathmatch - Not sure if these are standalone, but The Cenote is more certainly.The Stick Figure - A Chex Quest 3 mod, but also standalone.Zombies Ate My Neighbors TC - free, GZDoomÄŠnything I missed? I think there was someone who forked Chocolate Doom to work on some indie game but my memory is very fuzzy on that point.Zauberer - free software, vanilla-compatible IWAD replacement.Wolfenstein: Blade of Agony - freeware, GZDoom.Sonic Robo Blast 2 - freeware, custom engine derived from Doom Legacy.Rise of the Wool Ball - freeware, GZDoom.REKKR - commercial (Sunken Land) + freeware, also available as a vanilla-compatible Ultimate Doom TC.Project Osiris - freeware port of the Amiga game ''Alien Breed 3D'', GZDoom.The People's Doom - freeware, vanilla-compatible IWAD replacement.Mega Man 8-Bit Deathmatch - freeware, Zandronum.Hands of Necromancy - commercial, GZDoom.Hacx - freeware, also available as a vanilla-compatible Doom II TC.GZ PT - freeware, GZDoom port of Hideo Kojima's PT (Playable Teaser).Freedoom - free software, vanilla-compatible IWAD replacement.CyberShade - freeware, custom engine derived from Chocolate Doom.Castlevania: Simon's Destiny - freeware, GZDoom.Blasphemer - free software, vanilla-compatible IWAD replacement.The Adventures of Square - freeware, GZDoom.Action Doom 2: Urban Brawl - freeware, ZDoom.I'm looking specifically for standalone titles here, not TCs that require some other IWAD to run. I'm trying to make an exhaustive list of all the indie games that were created using the Doom engine as a base.
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